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Practice Reading: Fill in The Blanks (Drag & Drop) ID: #41891 Human Interaction
Instructions ›
The text below is an excerpt from a feature article on the resurgence of board games in the digital age. In the text below some words are missing. Drag words from the box below to the appropriate place in the text. To undo an answer choice, drag the word back to the box below the text.
* Drag the correct answer into all target fields
In  an  era  dominated  by  screens  and  digital  entertainment,  the  unexpected    of  board  games  has  become  a  fascinating  trend.  Board  games  bring  people  together,  fostering  a  sense  of  community  and  creativity  that  is  often  missing  in  virtual  interactions.  At  the  heart  of  this  resurgence  is  the  desire  for    experiences  and  the  joy  of  face-to-face  .  Unlike  video  games,  board  games  require  players  to  be  present,  engaging  directly  with  each  other  and  the  game's  components.  This  shift  towards  physical  games  underscores  a  broader  societal  longing  for  more  personal  connections  and  a  break  from  the  constant    immersion.  As  board  games  continue  to  gain  popularity,  they  remind  us  of  the  value  of  simplicity  and  the  enduring  appeal  of  human  interaction.  

present tangible components revival socialisation digital digital

Result:

AI explanationShows the answer. Tap to open.
Correct answer: revival

Explanation: The word 'revival' fits grammatically as a noun that describes the unexpected return or resurgence of board games. It aligns contextually with the idea of a trend in an era dominated by screens, indicating a noteworthy change in consumer behavior.

Meaning: Revival refers to the act of bringing something back into use or popularity, in this case, board games.

Wrong options:

  • digital: 'Digital' is an adjective that describes something related to technology or screens, which does not fit as a noun in this context.
  • tangible: 'Tangible' is an adjective that describes something that can be touched or perceived physically, which does not fit as a noun here.
  • components: 'Components' is a plural noun referring to parts of a game, which does not convey the idea of a resurgence or return.
  • socialisation: 'Socialisation' is a noun that refers to the process of interacting socially, which does not fit the context of describing a trend.
  • present: 'Present' is a verb that means to show or introduce, which does not fit as a noun in this context.
  • revival: This is the correct answer and cannot be a wrong option.
Correct answer: tangible

Explanation: The word 'tangible' is an adjective that describes experiences that are real and can be physically touched or felt. This fits grammatically and contextually as it emphasizes the desire for real, physical interactions in contrast to digital experiences.

Meaning: Tangible means something that can be touched or is real and concrete, highlighting the preference for physical experiences over virtual ones.

Wrong options:

  • digital: 'Digital' is an adjective that refers to technology or virtual experiences, which contradicts the context of seeking physical experiences.
  • components: 'Components' is a plural noun referring to parts of a game, which does not describe the nature of experiences.
  • socialisation: 'Socialisation' is a noun that refers to the process of interacting socially, which does not fit as a descriptor for experiences.
  • present: 'Present' is a verb that means to show or introduce, which does not fit grammatically or contextually as a descriptor for experiences.
  • revival: 'Revival' is a noun that refers to a resurgence, which does not describe the nature of experiences.
Correct answer: socialisation

Explanation: The term 'socialisation' fits grammatically as a noun that describes the act of interacting with others. It aligns contextually with the idea of board games fostering community and face-to-face interactions, emphasizing the social aspect of playing games together.

Meaning: Socialisation refers to the process of interacting and engaging with others in a social context, highlighting the importance of personal connections.

Wrong options:

  • digital: 'Digital' is an adjective that does not fit as a noun in this context and does not relate to the act of interacting socially.
  • tangible: 'Tangible' is an adjective that describes something that can be touched, which does not fit as a noun describing an interaction.
  • components: 'Components' is a plural noun referring to parts of a game, which does not convey the idea of social interaction.
  • present: 'Present' is a verb that means to show or introduce, which does not fit grammatically or contextually as a noun here.
  • revival: 'Revival' is a noun that refers to a resurgence, which does not fit as a description of social interaction.
Correct answer: digital

Explanation: The word 'digital' is an adjective that describes the immersion in technology and virtual experiences. It fits grammatically and contextually as it contrasts with the desire for physical board games and personal connections, emphasizing the constant engagement with screens.

Meaning: Digital refers to anything related to technology, particularly involving computers and the internet, highlighting the contrast with physical experiences.

Wrong options:

  • tangible: 'Tangible' is an adjective that describes something that can be touched, which does not fit in the context of describing immersion.
  • components: 'Components' is a plural noun referring to parts of a game, which does not relate to the concept of immersion.
  • socialisation: 'Socialisation' is a noun that refers to the process of interacting socially, which does not fit as a descriptor for immersion.
  • present: 'Present' is a verb that means to show or introduce, which does not fit grammatically or contextually in this context.
  • revival: 'Revival' is a noun that refers to a resurgence, which does not fit as a descriptor for immersion.

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