Loading question...
You are in free guest mode. Timed Practice Revision List Attempt History Progress Tracking Create a free account to unlock these tools
Prev Next
IELTS Practice Reading: Note/Summary Completion ID: #56594 Hard Why computer games are good for your child
Instructions ›
Complete the summary of Paragraph B. Choose NO MORE THAN THREE WORDS from Paragraph B for each answer.
1 Select text → 2 Right-click → 3 Highlight or Add Note

Why computer games are good for your child

A. The idea of bringing computer games in the classroom seems likely to provoke more detentions than learning. But that's slowly changing. To some, children may be playing SimCity, to others, they are learning geography. To some, they are playing fantasy football; to others, they are learning maths and strategy skills. Gaming, whether online, on a console or on a computer, is thought by many teachers and parents to be the classic signs of a modern wasted youth. Where once it was snooker halls, now it's Lara Croft and her legions of imitators as the classic signs of a life frittered away.

B. But some educationalists beg to differ, saying that gaming extends and improves a whole range of skills and aptitudes and can benefit learning. Indeed, in a survey for the technology and investment company Nesta Future lab earlier this year, a third of teachers are already using computer games and believe they improve skills. Out of the survey of 1000 teachers, 91 % thought they developed motor and cognitive skills, and 60% believed they would develop thinking skills and acquire specific knowledge. We are faced with a gaming generation of children who spend their time and money on online and computer games. At the very least, this makes them technically literate - often more so than their teachers, who can feel embarrassed on occasion by a perceived lack of skills compared to the kids in front of them. A report by the University of Bristol found that teachers were happy using computers at home, but would not take the risk of getting it wrong in front of a class of pupils and, partly as a result, some 30% of teachers surveyed failed to make good use of computers in the classroom. But there is a growing feeling that games can be useful learning tools and do, in fact, help children develop their mental agility and even build social skills (children prefer gaming in small groups). For one thing, as any adult who has tried them will tell you, the games themselves are actually hard, requiring a significant number of skills - hand-eye coordination, multi-tasking, strategy and the management of complex variables, communication, literacy and problem-solving, on top of the computer skills necessary.

C. Specific games can be used for specific subjects - schools do use SimCity (the simulation planning and strategy game), either as special education versions or as the commercial product, to help teach geography. Others prefer to use games developed specifically for learning purposes. Researchers at the technology developers Nesta Futurelab have, for example, developed Astroversity, a space rescue mission that gets children to collaborate in order to rescue victims after a disaster in a space station. Even a football management game requires the ability to interrogate huge databases of information and make complex decisions. And usually without the child noticing.

D. And that can be the beauty of games in the classroom - the problem of motivating students can disappear when they are confronted with familiar and enjoyable tasks. It becomes far less difficult to persuade them to work on their own and even in their own time. Pride and satisfaction become drivers in motivating children to perform well against each other and provide a way for children to interact with each other (off-screen) with gaming leagues and the like. Of course, assessment of games-based coursework can be difficult (not least if you insist that it isn't the winning that matters) and the application of games to the national curriculum can be tenuous.

E. But they can also be used as a springboard for class discussion on issues which are on the list of learning objectives. Games such as The Sims can prompt discussions on areas of citizenship and government and on areas of science such as pollution, energy and global warming. Complex strategic decisions in planning games are best discussed as a class and the creation of a SimCity, for example, involves building a well-thought out infrastructure. Should it fail, the software gives instant feedback (in the form of a newspaper) and pupils learn instantly how their thoughts have succeeded or not, and can therefore discuss it and rethink for next time. The trick is to stop the thought processes that see the games as an end in themselves and keep plugging the games back into the real world and the curriculum.

F. Of course, trying to co-opt games into the classroom is not without problems. For one, the games are built to obsess users - getting them so absorbed that turning away is a real problem. Engagement can be great - up to a point. Getting children to turn back to mainstream educational methods can be difficult and introducing such a youth culture into the classroom can be an issue - pupils may take it less seriously and parents could be horrified. The selection of games too can be an issue. But gaming companies and schools are already working together on a project called Teaching with Games which will test the use of commercial computer games. The Sims and its follow-ups, Roller Coaster and Knights of Honour, and help develop lesson plans to support the use of these and other games. It is due to conclude at the end of this year. By then, we may already be further on the road to blurring the edges between gaming and learning just a little more.

6 blanks 3 words max

Computer games are thought to contribute positively to learning by developing children's  and . More than nine out of ten teachers questioned believed that children can increase their  and  skills through gaming. A fear of appearing less  than the children they teach prevents many teachers from using computers in the classroom. Because children like to interact with each other with computer games they can also increase their  skills while they approach intricate problems with sophisticated tactics.

Highlight
Clear Highlight
Clear All Highlights
Add Note
Delete Note
Delete All Notes
AI explanationShows the answer. Tap to open.

Question Focus: Identifying what computer games develop according to Paragraph B

Correct Answer: skills

Why this is correct: The summary says computer games contribute positively to learning by developing children's abilities. Paragraph B clearly states that gaming extends and improves a range of skills, which directly fits the first gap.

Passage Reference: But some educationalists beg to differ, saying that gaming extends and improves a whole range of skills and aptitudes and can benefit learning.

Common Mistake: Some students write abilities because it sounds natural, but that word does not appear in the passage. You must copy the exact word from the text. This is a synonym trap.

Paraphrasing: Passage: 'range of skills' = Summary: 'developing children's ___'

Tips: When a summary uses general wording like 'developing', look for a clear noun list in the passage that explains what is developed.

Key Vocabulary:

  • skills = abilities

Question Focus: Finding the second item in a paired phrase from Paragraph B

Correct Answer: aptitudes

Passage Reference: But some educationalists beg to differ, saying that gaming extends and improves a whole range of skills and aptitudes and can benefit learning.

Why this is correct: Paragraph B uses a fixed pair, skills and aptitudes, to describe what gaming improves. The summary mirrors this structure, so the second gap must be aptitudes.

Common Mistake: Students sometimes write abilities or talents, but these are not in the passage. IELTS does not accept synonyms here. This is a synonym trap.

Paraphrasing: Passage: 'skills and aptitudes' = Summary: 'children's ___ and ___'

Tips: When you see 'and' in a summary, scan the passage for a matching noun pair.

Key Vocabulary:

  • aptitudes = natural abilities

Question Focus: Identifying the first type of skill mentioned in teacher survey results

Correct Answer: motor

Passage Reference: Out of the survey of 1000 teachers, 91 % thought they developed motor and cognitive skills

Why this is correct: The passage says that 91 percent of teachers thought games developed motor and cognitive skills. The summary shortens this, so the first gap is motor.

Common Mistake: Some students write movement or physical, but those words are not used in the passage. You must copy the exact word. This is a synonym trap.

Paraphrasing: Passage: 'motor and cognitive skills' = Summary: 'increase their ___ and ___ skills'

Tips: If the summary already includes the word 'skills', look for adjectives before 'skills' in the passage.

Key Vocabulary:

  • motor = related to movement

Question Focus: Identifying the second skill type from the same survey sentence

Correct Answer: cognitive

Passage Reference: Out of the survey of 1000 teachers, 91 % thought they developed motor and cognitive skills

Why this is correct: The same sentence in Paragraph B lists motor and cognitive skills. Since 'motor' fills the first gap, cognitive must fill the second.

Common Mistake: Writing thinking is tempting because the passage later mentions thinking skills, but that refers to a different statistic. This is a wrong section trap.

Paraphrasing: Passage: 'cognitive skills' = Summary: '___ skills'

Tips: Be careful with numbers and percentages. Different figures often refer to different skills.

Key Vocabulary:

  • cognitive = related to thinking

Question Focus: Understanding why teachers hesitate to use computers

Correct Answer: technically literate

Passage Reference: At the very least, this makes them technically literate - often more so than their teachers, who can feel embarrassed on occasion by a perceived lack of skills compared to the kids in front of them.

Why this is correct: Paragraph B explains that children are often technically literate, sometimes more than their teachers. Teachers fear looking less skilled than their students, which matches the summary exactly.

Common Mistake: Students may write skilled or competent, but those words do not appear in the passage. This is a synonym trap.

Paraphrasing: Passage: 'technically literate - often more so than their teachers' = Summary: 'appearing less ___ than the children'

Tips: When a gap follows a comparative word like 'less', check that your answer works grammatically after it.

Key Vocabulary:

  • technically literate = good with technology

Question Focus: Identifying skills developed through interaction while gaming

Correct Answer: social

Passage Reference: help children develop their mental agility and even build social skills (children prefer gaming in small groups).

Why this is correct: The passage states that games help children build social skills because they prefer gaming in small groups. The summary shortens this to 'increase their social skills'.

Common Mistake: Some students write communication, which is mentioned later in the paragraph, but not in this specific idea. This is a context shift trap.

Paraphrasing: Passage: 'build social skills' = Summary: 'increase their ___ skills'

Tips: When you see brackets or examples in the passage, they often explain the exact word you need.

Key Vocabulary:

  • social = related to interacting with others

General Tips:

  • Summary completion questions follow passage order, so Paragraph B answers appear in the same sequence as the summary gaps.
  • Always copy the exact word or phrase from the passage. Synonyms are not accepted.
  • Check grammar carefully. Words before and after the gap tell you if you need a noun, adjective, or verb.
  • Pay attention to numbers and percentages. Different figures usually describe different points.

The rest of this explanation is for members. Sign in free to read why the other options are wrong, key words and tips.

Sign in to read the full explanation

With a free account: Retry and compare every attempt.
Be the first! No community answers here yet. Submit yours and help others learn.
Saving...